2 - In the air, pressing up will act like a jump and fall back down.Ĭ. 1 - Ground level, can jump in this region.ī. Ladder: Passable (can walk off the ladder at any point).Ī. Light grey: Not passable (walls and floor).Ĭ. Hi, I'm developing an RPGVX Ace game and have come up with a simple solution for enabling Sidescroller (gravity / jumping) on a per map basis.Ī. If your maps are detailed enough, this may even be faster than using tilesets. It is time consuming, but if your map simply has too many unique designs to effectively use tilesets, it is worth it to put in the time to learn Parallax Mapping. If you want that feature and haven't added it yet, you can probably use a common event.Įdit: If you want a map that is more detailed and uses a background picture rather than tilesets, you can learn a process called "Parallax Mapping," which there is many tutorials for. Speaking of jumping scripts, you probably don't need one. ![]() For example, I would disable left/right on a ladder, but enable up/down. For a sidescroller, I'd suggest using the "Passage (4dir)" tab, since this allows you to restrict or allow passage depending on the direction and will allow you to keep the player from moving up (without a jumping script/common event) or to the side when you need to. When you add new tilesets, don't forget to make sure the direction settings are correct. If you want to preserve the default tilesets, click "Change Maximum," increase the number, and add in your tilesets, starting with A1 or wherever you want to start. This will remove the defaults, giving you more space while mapping. To get more space for tilesets, you can simply open the database (the icon next to "1/8" on the upper right of the editor) and click "tilesets." You can use B, C, D, and E for extra space in each map, and if that isn't enough, you could even replace theĪ1 tilesets (as long as you know what you're doing). I'm not sure if there's supposed to be a folder titled "Data," because I don't have that in those new projects I started to test this out.While RPG Maker VX Ace isn't designed for sidescroller RPGs, the map will scroll automatically if the map is larger than the screen (which is something like 17x13). Gave me hope until I realized that it still had the same problem: "failed to load actor data." This message appears even as I start a new project. I left it sitting alone in the Recycling Bin for a long time before finally today, I decided to try it out again. As expected, it didn't work out, and I found that I could not delete it. I was messing with it before trying that, going through files I didn't understand and trying to solve it through willpower alone. ![]() So after those failures, I tried to delete it and reinstall it. What happened was that even when I tried to start a new project, it would still say "failed to load actor data." I must have accidentally messed something up as I was using it and ended up with this result however, I don't know what. I've had RPG Maker VX for a year until one day, for some reason, it stated that it had "failed to load actor data." Back then, I attempted to fix it, but ended up giving up because even after searching through numerous forums on multiple different websites, I couldn't find the way to fix it. Alright, I understand that many people have already asked about this and have had their problems solved, but none have had the answers that I sought.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |